About Audrey Jung
A recent graduate of Arsutoria's shoe design, sneaker pattern-making, and 3D outsole program with the goal to switch into the performance footwear industry. Attended Arsutoria's Professional Development for Performance Footwear Workshop held at University of Oregon's Innovation Building to receive insights about the latest materials in shoe prototyping. Background of over 10+ years of experience in product design and entertainment illustration. Expertise in creating concepts, artwork, and technical packs for production and manufacturing pipelines in the board game, soft toys, and theme park industries. Worked with board game teams ranging from 4 to 50 people that have raised $170k to $4M on Kickstarter. Titles include: Rival Restaurants, Rival Restaurants: Back for Seconds, Rival Restaurants: SPORKS Out, Illiterati, Casting Shadows, and Command of Nature.
Core competencies for computer software include Adobe Creative Suite (Photoshop, Illustrator, Indesign, After Effects, Lightroom), Vizcom, Rhino, iCad3D+, Procreate (iPad), Slack, Jira, Trello, and Agile workflow. Design skills include characters, backgrounds, graphics, and UI assets. Other traditional art skills include plein air painting, figure drawing and anatomy, painting in gouache, oils, and acrylics, quick sketching, space planning, visual merchandising, and use of hand tools and laser machine for building physical mockups and props.